You’ve done it. You’ve gone through the quoting process, selected a development partner, and have a number.
A budget. A figure you’ve secured from investors or earmarked from your savings. It feels solid, secure. You know exactly how much it will cost to build your game.
Or do you?
The initial development quote is the tip of the iceberg. It’s the visible part. But beneath the surface lies a mass of other costs—hidden fees, ongoing subscriptions, and unplanned expenses—that can sink your project faster than you can say "budget overrun."
I'm the Chief Financial Strategist at Aaryavarta Technologies. My role is to ensure our partners' projects are not only creative successes but also financial successes.
This means building a realistic, holistic budget from day one. Time and time again, we've seen brilliant founders get into trouble not because their idea was bad, but because they were blindsided by costs no one warned them about.
This is your guide to the total cost of creating and owning a mobile game. We will illuminate every hidden corner of a game's budget.
By the end of this page, you will understand the common traps that lead to wasted resources and have a framework to build a comprehensive budget that ensures your financial survival.
This is the most common and insidious way a budget unravels. Scope creep is the process of continuously adding "just one more small feature" that wasn't in the original plan.
The Pain Point:
It starts innocently.
Each request seems small in isolation. But in development, there are no "small" changes. Every new feature, no matter how simple it seems, requires a cascade of work: design, art creation, development, testing, and balancing.
Those "small" changes add up, bloating your timeline and devouring your budget.
The Solution: A Disciplined Process
A professional development partner protects you from yourself by enforcing a disciplined process.
This isn't just an email; it's a document that clearly outlines the cost of the new feature in both time and money.
This forces you to make a conscious business decision ("Is this feature worth an extra $5,000 and a two-week delay?") rather than an emotional one.
Many founders budget for the creation of the game but forget to budget for its existence. The moment your game goes live on the App Store, a new set of recurring costs kicks in. A game is a service, not a one-time product.
Hidden Cost #1: Server and Backend Hosting
Hidden Cost #2: Third-Party Licenses and Subscriptions
Modern game development relies on a stack of powerful tools and services, many of them with recurring fees.
Individually they may seem small, but collectively they can add up to hundreds or thousands of dollars per year.
Hidden Cost #3: Essential Maintenance and Platform Compliance
The digital world is constantly changing. Your game needs a budget to keep up.
Furthermore, bugs missed during the initial QA will inevitably be discovered by your players.
A professional studio will offer a monthly "support retainer" to cover this.
This is a cost that never appears on an invoice but can be the most damaging of all, especially for Startup Steve and Indie Ivan.
If you choose a cheap, disorganized development partner, you will inevitably become the de facto project manager. Your days will be filled with:
Every hour you spend managing your vendor is an hour you are not spending on marketing, talking to investors, designing your next feature, or growing your business.
The opportunity cost of choosing the wrong partner can be astronomical.
The Solution: View your development partner's project management fee not as a cost, but as an investment in your own time and sanity.
A professional, experienced Project Manager saves you dozens of hours per month, freeing you to focus on the high-level strategic work that only you, the founder, can do.
Q: How can I create a realistic game development budget?
A: Start with a detailed Game Design Document (GDD) that clearly outlines scope, features, and art style. Include cost estimates for each phase: design, art, programming, QA, and project management. Factor in post-launch costs like server fees and maintenance.
Q: Should I set aside a contingency budget?
A: Yes. Allocate 10–20% of your total budget as a contingency to handle unexpected costs like scope changes or urgent bug fixes.
Q: What’s the best way to avoid scope creep?
A: Use the "Phase 2" list to capture new ideas without disrupting the current plan. Only add new features via a formal change request process that clearly states the added cost and delay.
Q: Can adding features later be more expensive?
A: Yes. Adding features after core systems are built often requires reworking existing code and art, which increases both time and cost.
Q: Why do I need a post-launch budget if the game is already built?
A: Mobile platforms change constantly. iOS and Android updates can break functionality, and player feedback will reveal bugs that need fixing. Regular updates keep your game compatible and engaging.
Q: How much should I budget for ongoing maintenance?
A: Plan for 15–20% of the initial development cost annually for updates, bug fixes, and new content.
Q: What recurring costs should I expect?
A: These can include Unity Pro licenses, server backend subscriptions, analytics tools, and crash reporting services. Costs vary but can easily add up to hundreds or thousands annually.
Q: Can I reduce these ongoing costs?
A: Choose free or open-source tools where possible, but be careful not to sacrifice quality or scalability.
Q: Why is my own time considered part of the budget?
A: Your time is valuable. If you’re forced to act as a project manager due to an inexperienced partner, you lose time for marketing, fundraising, and strategic work. This lost time has a real financial impact.
Q: How can I minimize my involvement in day-to-day management?
A: Hire a partner with a proven track record in project management. Ensure they provide regular progress reports, demos, and use collaborative tools to keep you informed without micromanaging.