There's a brutal truth in the mobile game industry, a truth that most development studios won't talk about: The vast majority of mobile games fail.
They don't just fail to become blockbuster hits; they fail to make back their development costs. They launch into the vast, silent ocean of the App Store and disappear without a trace.
It’s a terrifying prospect for any founder.
For over a decade at Aaryavarta Technologies, we haven't just been building games; we've been launching businesses.
We've analyzed the data from hundreds of launches—both our own and our competitors'—to codify the patterns of success and failure.
The conclusion is inescapable: Games almost never fail because the code is bad. They fail because the strategy is bad.
This is your strategic debriefing on failure. We will dissect the most common reasons why promising games end up in the app store graveyard.
By understanding why others have failed, you can build a strategy to ensure that you succeed.
This is the single most romantic and dangerous myth in game development. It's the belief that quality is all that matters. But quality is just the price of entry. It's the ticket to the dance. It doesn't guarantee anyone will ask you to dance.
Building a great game is only 50% of the battle. The other 50%—the part that determines commercial success—is go-to-market strategy. Neglecting it is like building a brilliant product and then leaving it in a locked warehouse.
Let's break down the common failure points in that other 50%.
These next three failures are the most common cause of death for well-made, fun games.
Here’s your high-level checklist to ensure your game avoids the most common pitfalls:
A: Yes, but it requires identifying the exact reasons for failure and addressing them quickly. This might mean redesigning core gameplay, improving marketing, or launching major updates to regain player interest.
A: A common mistake is spending 100% of the budget on development and leaving nothing for marketing. A healthy split for most mobile games is 50–60% development, 40–50% marketing and launch efforts.
A: It’s rare, but possible with exceptional organic reach. This usually happens when the game goes viral on social media or gets featured by Apple or Google. However, relying solely on luck is risky—paid marketing improves your odds.
A: Build a polished game, follow each platform’s design guidelines, and pitch directly to their editorial teams. Unique art styles, innovative mechanics, and strong narratives help your case.
Failure isn’t inevitable. With the right planning, data-driven decisions, and ongoing engagement, your mobile game can thrive in a crowded market. Treat development and marketing as equal partners, and you’ll give your game the best possible chance of success.